![]() I recommend going for Sailing and Optics early in the game to get access to the Oidhreacht (Lighthouse replacement) and use the reduced maintenance cost on naval units to help keep a ship or two around your strong coast/ocean tiles to prevent them from being blocked or pillaged by barbarians and other civilizations' units. The Sioc are designed to be played primarily on the coast. (Note: These bonuses are in addition to the default features of the Lighthouse.) Strategy The Oidhreacht counts as a culture building, with regards to the Tradition tree Legalism policy. Additionally, Fish and Whale provide +1 Culture, and Pearls and Crabs provide +2 Culture, when worked. Coast and Ocean tiles in the city provide +1 Production when worked. Starts with +2 Sight and +1 Movement from promotions, making it a faster explorer. Culture cost of adopting new policies reduced by 30%. Way of the Storm: Pay 25% less for naval unit maintenance. It also includes a new soundtrack I pieced together from a variety of composers who allow their music to be used in non-commercial projects like this. It's designed to benefit from being played on the coast and has a coastal start bias, with its Lighthouse replacement building that improves coast/ocean tiles and its reduced cost for naval unit maintenance. This mod adds a new fictional civilization loosely inspired by the Celts and the Irish. ![]() ![]() Latest: v1.0, released September, 3, 2021Ĭompatibility: built to work with games that have both Gods & Kings, and Brave New World expansions.ĭownload (note: download may take some time, it's almost 400MB due to the music)
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